Monday, 8 June 2015

A Guest Blog Gone Wrong



This was written as a guest blog. I’ll refrain from saying for whom and I received a message back saying they didn’t want to post it and offering to critique it instead. Since I don’t like having my time wasted I’m posting it here. I’d appreciate honest comments about the piece.

Hello everyone,
I’m Stephen B. Pearl, an author from Ontario Canada who writes mostly Science Fiction, Fantasy and Paranormal. The short form is, if it is a little weird I probably write about it. You can read the first chapters of my books on my website at: www.stephenpearl.com . Please check the rating before you start a story because I write mostly for adults.
At present I’m working on a novel for the Fate of the Norns Ragnarok role playing game. This means I write a book following the rules and settings of the game. It’s like the forgotten realms books are for Dungeons and Dragons. My book is titled Horn of the Kraken and it’s set during the sword age of Ragnarok.
Ragnarok is the Norse, the people the Vikings came from, apocalypse and it had several ages each of which could last years. We know about it from a famous poem where a sear is telling Odin, the king of the gods, about the future. The passage reads

An axe age, a sword age, where shields are cloven.
A wind age, a wolf age, and no one will be spared.

The game, and my book, are set in a world very much like ours was in the 900 CE, but Ragnarok has begun.  A group of unlikely heroes must steal the Horn of the Kraken from Hakon, a false pretender to the throne of Norveig, who is using it to force kraken to sink the ships of Jarl, that’s a Norse king, Eric Bloodaxe, in a bid to win the war between them and destroy the Norse way of life towards enslaving all the peoples of Midgard. Midgard is the earth.
In my book I use a creature called a selkie. Selkie are beings of legend drawn from the myths of the people of Scotland, Ireland and the Faroese and Orkney islands. They walk as humans across the land, but at will slip into a seal skin and become seals to play and hunt in the sea.
Most of the legends of the Selkie are variants on the theme of the fairy bride where the fairy wife lives for a span of years with her human husband then because of a circumstance, in the case of the selkie the regaining of her seal skin, returns to life in her other realm. Always in these stories the human partner in the marriage has taken the seal skin and hidden or locked it away. One has to wonder if the spouses that let the selkie keep their skin and enjoy their duel nature never made it into the stories because they never got dumped.
Selkie are always depicted as attractive in their human guise, the men being tall and muscular and the women fit and lovely. What these designations mean has changed over human history but the selkie seemed to have kept up with the fashion.
When codifying selkie for the Fate of the Norns Ragnarok role playing game and Horn of the Kraken I borrowed the game’s framework for the Ulfhednar, wolf warrior. These were warriors who, according to legend, could turn into giant wolves.
            I also accommodated the fact that in the myth when the selkie recovers it’s seal skin it vanishes into the sea never to return, although sometimes they come back to check on their children, by putting in a clause regarding level division that I think is unique to the denizens in the Fate of the Norns system. If you are a gamer this will make sense if you aren’t it doesn’t matter anyway.
            As the story developed I added an Okra call and worked Okra, killer whales, in as the physical embodiments of the transition to the afterlife. This came about by looking at early human cultures. Often the creature that posed a threat, or prowled the graveyard, was made the guide to the dead. For example, in the Egyptian system Anubis, a jackal headed god, is the guide to the dead and travels of all kinds. In ancient Egypt Jackals prowled around graveyards looking for a quick snack.

            The interesting thing about Horn of the Kraken for me was the fact that it takes real history and legend and weaves them together into a fantasy read. Hakon and Eric Blood Axe were real people, they were half brothers who both tried to take the thrown of Norveig, the area we now call Northern Europe. Kraken are mythical giant squid that may actually be real animals living in the deep ocean.
            Horn of the Kraken will be available late June early July of 2015; I hope you’ll check it out. Until then keep smiling, it makes them wonder what you’re up to.

Stephen B. Pearl: www.stephenpearl.com
Fate of the Norns, Ragnarok: www.fateofthenorns.com/WP/

Tuesday, 7 April 2015

Selkie will seal the deal.



  In codifying the selkie, seal people, for Horn of the Kraken I drew heavily on the original myths out of Scotland Ireland and Faroese. It came as a happy coincidence that the myth was especially common on the Orkney Islands where Fjorn was born and raised. The myths for the most part are variants on the theme of the fairy bride where the fey wife lives for a span of years with her human husband than because of a circumstance, in the case of the Selkie the regaining of her seal skin, returns to life in her other realm.
    Looking at the world of Horn of the Kraken I felt the Selkie would have distinct advantages in their seal form that could be played to good effect and the game frame work for the Ulfhednar, wolf warrior, could be copied to make a playable character.
    In the myth when the selkie recovers it’s seal skin it vanishes into the sea never to return, although sometimes they come back to check on their children, thus to be true to the myth I put in the clause regarding level division that I think is unique to the denizens in the Fate of the Norns system.
     As the story developed I added the Okra call and worked Okra in as the physical embodiment of the transition to the afterlife. This came about by looking at early human cultures. Often the creature that posed a threat or prowled the graveyard was made the guide to the dead. For example in the Egyptian system Anubis, a jackal headed god, is the guide to the dead, and travels of all kinds.
    I made the section of taking a dead silkie’s hide out of whole cloth, but I felt it added to the nobility of the creatures that they would use the dead to grant full life to the living. I’ve signed my organ donor card and told my loved ones of my wishes, have you? Thus the modern day parallels a historic fantasy.

Crowd sourcing:

http://www.indiegogo.com/projects/horn-of-the-kraken/x/10328491
 

PENDELHAVEN
http://twitter.com/avalkauskas
FATE OF THE NORNS
http://www.fateofthenorns.com
http://www.facebook.com/fateofthenorns
http://rpg.drivethrustuff.com/index.php?manufacturers_id=3107

Sunday, 5 April 2015

Horn of the Kraken blog 1



In writing Horn of the Kraken I wanted to explore the miscommunication of cultures. Much has been made of the Viking raids over the centuries, but few know that those raids came in response to the Christian practice of padding the bill in all business dealings for non-Christians. To an honest Norseman this practice was viewed as an insult to his honour inviting retribution in the form of a raid. Thus a practice that the intruding culture viewed as an act of devotion was viewed by the existent culture as a grave insult. Things like this happen when ever two cultures meet. We tend to forget this in our media saturated world. Back in the day you couldn’t jut Google and see that the other guy didn’t mean it the way you’re taking it.
On the other hand, I also wanted to touch on the fact that the crusader’s supposed virtue was more a result of the winners writing the history than any actual fact. The crusaders in our real world were far more about controlling the trade routes for profit than any concerns of faith. Fighting men are and always have been fighting men. War brings out the worst in people. Even the schism I hint at between Hakon’s royal guards and the crusaders is mirrored in the rivalry between the various branches of today’s militaries.

Horn of the Kraken is a new novel from the keyboard of Stephen B. Pearl. It is set in the universe of the Fate of the Norns: Ragnarok Role Playing Game and will be crowd sourced for its production expenses at: https://www.indiegogo.com/projects/horn-of-the-kraken/x/10328491


PENDELHAVEN
http://twitter.com/avalkauskas
FATE OF THE NORNS
http://www.fateofthenorns.com
http://www.facebook.com/fateofthenorns
http://rpg.drivethrustuff.com/index.php?manufacturers_id=3107

Thursday, 5 December 2013

Hi all, This is a ones man’s opinion video Review of Feral Passion by Stephanie Bedwell-Grime.

 Review by Stephen B. Pearl

 Review Address: http://youtu.be/iGPdsGwLw-c

 Stephanie Bedwell-Grime’s web address: www.feralmartian.com

 Stephen B. Pearl’s web address: www.stephenpearl.com